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Felix Heibeck

cuboino

Digitally extending Analog Games.

An Example.

about cuboino

cuboino is a tangible, digital extension for the marble-game cuboro.

It consists of a set of cubes that are seamlessly compatible with the cuboro cubes. In contrast to the passive cuboro cubes, cuboino modules are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes. By snapping them together, the playercan build a modular system that functions according to he individual functionalities of the cuboino cubes.

cuboino establishes a new pathway that is not embodied in the marble, but adapts to the medium of its transmission. Signals can be received by multiple modules, creating more than one signal at a time. This allows signals to intertwine and thus create more dynamic and complex outcomes.


For more informations have a look at my bachelor-thesis.

cuboino networks

Due to its modular nature, cuboino cubes allow for different systems to be assembled by the player. Here a selection of systems and concepts are presented in order to showcase the possibilities of cuboino cubes.

marble distributor
remote marble distributor
multiplexing
infinity loop

Bachelor-Thesis

cuboino was created in the course of my bachelor-thesis.

The thesis deals with the extension of analog games using digital technology. cuboino is the try to exemplify the possibilities of this approach.