I am a Hardware Interface Designer, currently working as Design Engineer at TEAGUE. I recently received my Masters from the Tangible Media Group of the MIT Media Lab. Earlier I graduated in the Digital Media Program, hosted by the University of Bremen and the University of the Arts Bremen.
I create playful experiences, new interactions and perspectives with novel technologies. My work focusses on innovation and spans across the disciplines of art, science, design and technology.
Design Engineer at TEAGUE designing novel ways of living and interacting in connected environments.
Research Assistant at the Tangible Media Group. Exploring ways of physically embodying digital data.
Intern at MESO Digital Interiors creating digital exhibition experiences.
Studied at the Department of Design and Computation Arts for the fall semester.
Studied in the Digital Media Program and learned the fundamentals of Computer Science and design-oriented problem solving. Worked on science, engineering and art projects.
S. Leigh, P. Schoessler, F. Heibeck, P. Maes, H. Ishii. THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens. In TEI'15.
F.Heibeck, A. Hope, J. Legault. Sensory Fiction: A Design Fiction of Emotional Computation. In ImmersiveMedia'14.
S. Leigh, P. Schoessler, F. Heibeck, P. Maes, H. Ishii. THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens. In UIST'14.
F.Heibeck, Cuboino. extending physical games: an example. In CHI'13.
npr (2014) Sensory Fiction: Books That Let You Feel What The Characters Do
Core77 (2014) Literary Leaps: 'Sensory Fiction' Gives Us a Reading Experience We Can Feel (and Hear)
FastCo.Design (2014) From MIT, An Interactive Book That Makes You Feel Characters' Pain
Protein (2014) Sensory Fiction
Slate (2014) Do Books Need Soundtracks and Special Effects?
The Verge (2014) Sensory Fiction is a prototype that lets you feel a book's emotions
c|net (2014) Wearable book lets readers feel the fiction
Huffington Post (2014) 'Sensory Fiction' Uses A Vibrating Vest To Tell Stories In New Dimensions
Mashable (2014) Wearable Book Creates Sensory Reading Experience
Paste (2014) "Sensory Fiction" Makes Books Physically Stimulating
CreativeApplications (2013) Cuboino is a tangible, digital extension for the marble-game Cuboro.
Gizomodo (2013) Interactive Blocks Are Sure To Lure Kids Back To Wooden Marble Mazes.
PSFK (2013) Arduino-Laden Building Blocks Add Digital Effects To Basic Games.