fabricating shape-changing interfaces

Project | 2015


toolkit for inflatables

Project | 2015

Sensory Fiction

affective storytelling

Project | 2013


dynamically embodying sound

Experiment | 2013


sculptural multitouch furniture

Project | 2013


extending analog games

Project | 2012


umwelt side-scroller

Experiment | 2012


antropomorphic artifact

Project | 2011


interpreting everyday actions

Project | 2011


visualizing digital tectonics

Experiment | 2011


playing with food

Experiment | 2011


I am a Hardware Interface Designer, currently working as Design Engineer at TEAGUE. I recently received my Masters from the Tangible Media Group of the MIT Media Lab. Earlier I graduated in the Digital Media Program, hosted by the University of Bremen and the University of the Arts Bremen.

I create playful experiences, new interactions and perspectives with novel technologies. My work focusses on innovation and spans across the disciplines of art, science, design and technology.

Employment / Education


Seattle, 2015-current
Design Engineer at TEAGUE designing novel ways of living and interacting in connected environments.

MIT Media Lab

Cambridge, 2013-2015
Research Assistant at the Tangible Media Group. Exploring ways of physically embodying digital data.

MESO Digital Interiors

Frankfurt, 2013
Intern at MESO Digital Interiors creating digital exhibition experiences.

Concordia University

Montreal, 2011
Studied at the Department of Design and Computation Arts for the fall semester.

University & University of the Arts Bremen

Bremen, 2009-2012
Studied in the Digital Media Program and learned the fundamentals of Computer Science and design-oriented problem solving. Worked on science, engineering and art projects.


S. Leigh, P. Schoessler, F. Heibeck, P. Maes, H. Ishii. THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens. In TEI'15.

F.Heibeck, A. Hope, J. Legault. Sensory Fiction: A Design Fiction of Emotional Computation. In ImmersiveMedia'14.

S. Leigh, P. Schoessler, F. Heibeck, P. Maes, H. Ishii. THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens. In UIST'14.

F.Heibeck, Cuboino. extending physical games: an example. In CHI'13.

Selected Press

Sensory Fiction

npr (2014) Sensory Fiction: Books That Let You Feel What The Characters Do

Core77 (2014) Literary Leaps: 'Sensory Fiction' Gives Us a Reading Experience We Can Feel (and Hear)

FastCo.Design (2014) From MIT, An Interactive Book That Makes You Feel Characters' Pain

Protein (2014) Sensory Fiction

Slate (2014) Do Books Need Soundtracks and Special Effects?

The Verge (2014) Sensory Fiction is a prototype that lets you feel a book's emotions

c|net (2014) Wearable book lets readers feel the fiction

Huffington Post (2014) 'Sensory Fiction' Uses A Vibrating Vest To Tell Stories In New Dimensions

Mashable (2014) Wearable Book Creates Sensory Reading Experience

Paste (2014) "Sensory Fiction" Makes Books Physically Stimulating


CreativeApplications (2013) Cuboino is a tangible, digital extension for the marble-game Cuboro.

Gizomodo (2013) Interactive Blocks Are Sure To Lure Kids Back To Wooden Marble Mazes.

PSFK (2013) Arduino-Laden Building Blocks Add Digital Effects To Basic Games.